                      CARTHAGE HELP SHEET & DOCUMENTATION

Typed in by PROPHECY & BAM BAM of CLASSIC.  Edited by PARASITE.


CARTHAGE HELP SHEET

INTRODUCTION
These notes are included with the Carthage package to enable you to use all
the game facilities in the shortest possible time. The manual is a more
comprehensive guide to the Carthage facilities.

DIOGENES
Once Carthage has loaded, a fractal map displays the position of the cities
you must defend. The hero (Diogenes) is in Carthage at the start of play
and is depicted on the map as a large golden helmet. By clicking on this
icon - using the left mouse button - and holding the button down, it may be
dragged to other cities (depicted as flags).

NOTES ON CHARIOT RACING
Chariot racing enables Diogenes to take money from one city to another.
Money is central to the game, intelligient use of it enables the purchase of
sufficient troops to defend Carthage.

Avoid running over logs on the road as this causes money to fall off your
chariot.

The longer you take to complete a chariot run, the further the Romans will
have advanced on Carthage.

Use the fully-3D roadway to anticipate the approach of hills and corners.

In plan view, the horses keep the chariot on the road automatically. This
allows you to concentrate on despatching adversaries.

Also in plan view, your chariot moves at half speed so try to destroy Roman
assassins with your wheel spikes as quickly as possible.

BUILDING YOUR DEFENCES
See main manual on how to use the map.

MONEY AND TRADE
Money is vital to purchase troops for the coming battles.

More money arrives in Carthage via the treasure ships if the wealth of
Carthage is fairly distributed around the map. This is because more cities
contribute to Carthage's foreign trade.

Poorer areas on the map are harder to defend as troops can not be bought in
sufficient numbers to form an effective army.
Use your chariot to take money to areas at risk.

Cities also receive money automatically from a local income tax. The money
received is directly related to the amount of money in that city.

BUILDING UP CITIES' DEFENCES
No forces may be bought or altered within the city of Carthage.

Diogenes must be in the relative city to buy troops and create armies in
that city.

Wages for troops within a city are paid directly from the city's money
reserves. Ensure that enough income tax is collected by the city or its
reserves will slowly reduce to zero and troops will desert.

BUILDING YOUR ARMIES
Wages for troops not in cities are drawn directly from money within Carthage.
Ensure enough money is being deposited in Carthage via the treasure ships
(related to the amount of foreign trade) to pay for your armies. Armies out
in the field are loyal enough not to desert for not being paid.

Create armies as soon as possible as they need to gain experience to match
the Roman might. The more experience a fighting force has, the more effective
it is - new troops added to an army dilute its total experience.

Cavalry are a very effective fighting force, but are expensive to buy and
upkeep.

Try to collect the elephants and catapult that are distributed around the
map as soon as possible, they are destroyed if the Romans reach them before
you.

Use the ready-prepared army in Carthage to its full fighting potential; it
is quite powerful.

You only have a maximum of five armies at any one time.

FIGHTING THE ROMAN LEGIONS
The objective of the game is to prevent any Roman legion from reaching
Carthage. You can only stop them by destroying the legions completely.
See the manual on how to move your armies around the map.

MOVING YOUR ARMIES
As when moving the hero from city to city, click and drag the army icon
(depicted as a small golden helmet) to its destination to start it
marching to a city. Unlike when moving the hero from city to city however,
the destination can be any city on the map, and the computer calculates the
shortest route via one or more roads.

Armies always travel by road.

You may also drag the army icon to a Roman army and it will calculate the
shortest route to intercept it. It is important however to keep an eye on
your army's route as the Romans will try to evade your approach.

MOVING YOUR BATTALIONS INDIVIDUALLY
On x16 and x32 magnifications of the map, you will see the individual
batallions in an army, if that army has left a city.

Bring a marching army to a halt by clicking on its general. Only when the
army has stopped may you control batallions individually.

Individual batallions can move anywhere on the on-screen map.

Move batallions by clicking and dragging them to the required destination
or target batallion.

Dragging a batallion to another of your batallions results in the second
batallion following the first. This is a very effective way of controlling
batallions as groups. If an enemy batallion is the target, batallions will
follow, then attack.

WINNING BATTLES
The objective when fighting a Roman army is to kill their general. Once
killed, the army will flee in panic.

Try to organise your defence and attack well before the Romans spy your
army and begin their assault.

Troops become more exhausted if they are made to fight for too long.
Stop them to allow them to recover.

Ensure are no gaps in your defence to allow the Romans an easy
passage to your general.

Cavalry are best suited to attacking the Roman general, while infantry
are effective in defence - but are also useful for attack.

Use your archers to cut down approaching Roman cavalry.

Elephants are a very effective defence force but are slow moving for attack.


CARTHAGE - THE GAME
In this unique combination of arcade & strategy elements, you aim as
Diogenes, is to prevent the romans from destroying the city of Carthage.

3-D fractal generated maps display the positions of Carthagian cities, your
forces and the advancing Roman legions.

At start of play you're in the city of Carthage with your forces randomly
distributed throughout other cities in the territory.

Using your god-given sight you assess the situation, speed your chariot to
chosen cities, there to deliver money, build, mould and advise armies how
to best counter the Roman onslaught.

While in cities - other than Carthage - you may create armies from city
reserves. Once created, you decide whether to despatch them to meet
Roman forces or leave them to guard the city.

You have a short period (five minutes real time) in which to build up
forces and distribute money before Roman armies - usually around 2,500
men in each - begin marching on Carthage.

You can have a maximum of five mobile armies under your control which
may either be used to re-enforce troops or engage Romans in
combat. Each mobile army may consist of no more then 30 battalions -
cavalry, infantry ;and archers - and each battalion of no more then 99 men.

Unlike troops, elephants and catapults can not be bought or sold although,
at start of play, some are scattered throughout the cities and should be
collected as soon as possible, before the Romans get their hands on them.

Your armies need to quickly gain strength, experience and loyalty to
improve their fighting prowess. Loyalty and strength percentages should be
kept high to get the best from your men. A fatigued army may rest in
garrisons or in camp on roadsides.

Flags represent Carthagian cities while Roman standards depcit captured
cities; gold helmets are Carthagian armies, silver helmets are Roman
forces.

While Carthage stands, her nimble merchant ships run Roman blockades to
bring home gold and silver for your to distribute. Maintaining a sound
economy - i.e. having sufficient in each city for army wages with no cash
stockpiles - encourages more overseas trading with Carthage and
consequently more money for you to distribute.

Your charioteering cash deliveries are implended by determined Roman
assassins, equipped with their own spiked chariots, who try to run you off
the road.

Should you visit  garrison which is either under siege or has been overrun
by Romans, you're held captive until such time as Carthage can afford
your ransom. You cannot travel roads leading to Roman-occupied garrisons
and are captured if you try.

As soon as Romans enter Carthage the conflict is lost!

YOUR CHARIOT AWAITS
Once you've selected a city to visit - click'n'drag Diogenes Icon - the
screen changes to a third-person 3-D rear view of you on your chariot.
Whipping your horses up to a break-neck speed you dash along rough
roads, negotiating obstacles and dispatching Roman charioteers bent on
preventing you reaching your destination.

You must stay on the road and steer your chariot around smaller objects
such as rocks and logs. Hitting such obstacles causes little immediate
damage to your chariot but it accumulates and eventually a wheel may
drop off. Also, each bump you suffer causes money to fall from the back
of your chariot. Leaving the road brings your chariot to a stop, wasting
precious time.

When close to other chariots, the display changes to a plan view of the
confrontation. Use your whip and wheel spikes to rid yourself of
Roman adversaries.

Wheel damage is depicted by wobble; too much wobble and wheels drop off.

In plan view, game speed is halved and your horses instinctively keep the
chariot on the road.

Should your be the victor of a chariot battle, the screen reverts to rear
view and you continue to your destination.

Should you be the victim, however, you lose all your money and have to
thumb it back to the last city you were in.

CONTROLS

THE CHARIOT
Joystick:

Rear view      UP:         Power
               DOWN:       Brake
               LEFT:       Steer left
               RIGHT:      Steer Right

Plan View      Controls as above but pressing fire, causes Diogenes to whip
               in the direction the joystick is pushed.

STRATEGY
Click RMB (right mouse button) on a city to generate an information icon
displaying garrison strength: cavalry, infantry, archers, catapults,
elephants and wealth.
Click RMB on information icon to close it.
Click LMB on information icon to bring it to the force.
Click on Diogenes - depicted as a large golden helmet - to display his wealth
and the wealth of the city he's in (if any) and to enable transferal of money
between him and the city plus the creation or disbanding of an army.
Click on a created army - small golden helmet - while inside a garrison to
generate a full-screen isometric view of the city's stronghold. Its four
towers represent cavalry, archers, elephants and infantry. An out-building
depicts catapult strength.
Click on each tower to create a battalion - this is only possible if there
are reserves.
You may also disband an army from this point.
At the right hand side of the garrison are five romans numerals depicting
your five armies. Click on a number to show details of the corresponding
army.  This is only possible if said army is in the particular garrison.
Tents represent battalions which, when clicked on, are used to modify armies:
Increase/decrease strength or disband battalions. Each tent represents one
battalion.
To start an army marching click LMB on its general - gold helmet - and drag
it to its destination or target army. Click on the general to halt an army.

CONFRONTATION
A zoom of greater then X8 displays armies as separate battalions, each
represented by a suitable flag.
Click LMB on a battalion flag to display its number of men and route to
current destination, if any.
To halt an army and read it for attack, click on its general. Only when an
army is stationary may you move battalions around seperately.
To move cavalry, infantry or elephants simply grab'n'drag them to their
selected destination. A line is drawn to indicate their route to the required
positon.
Grab'n'drag one battalion to another and it will follow (or attack) that
battalion.
Grab'n'drag archers to open fire enemy, they score hits only if in range.
You have limitless supply of arrows.
Catapults work in similar fashion to archers but they fire further and their
hit area is larger.
While in combat your battalions' strength, loyalty and number of men
decreases.  However, the more successful conflicts your men have the greater
their loyalty and battle experience becomes.
To emerge victorious from a conflict you must destroy the enemy army's
general.

MAIN MENU
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GENERAL NOTES
Fair distribution of money is necessary for each city to raise sufficient
cash from taxes to upkeep its protectiong army and also to maintain a
balanced economy for Carthage.

Army wages are drawn from Carthage's coffers while garrison armies are paid
by the city in which they're based.

Should diogenes be in a selected city, additional icons are available to buy
or sell archers, infantry or cavalry.

It's tougher to travel or fight uphill.

Try to gain the advantage of height when in conflict.

You may position battalions only when their general is on-screen.

To retreat from a confrontation, click on the army's general.

Armies must travel by road but, unlike Diogenes, do not need to call in on
every city enroute to their destination.

Romans siege garrisons by slower wearing them down with catapult fire, then
invading. The only way this can be stopped is to attack them ... from the
outside.

Protect your general at all costs: armies desert without a leader.

To defeat the enemy your army must destroy its general - depicted as a silver
helmet.

End.
